Tag Archives: character design

Setting & Character

Disclaimer:  This post does not mean that I’m finally softening my long-held stance against stories about man versus nature.

Setting, however, does and should affect character–whether that individual is Judah Ben-Hur, a condemned man chained to a Roman-galley oar until he dies, or the young protagonist living in virtual realities in READY PLAYER ONE.

If your characters seem oblivious to their setting, why did you choose an unremarkable location? Instead, why not make setting an inherent part of the situation and story problem? By this, I don’t mean that you should inject a raging typhoon or catastrophe into every plot scenario, but if you strand your characters in a life raft bobbing on the Pacific Ocean, that watery surround had better have an impact on each of them in individual ways. And if you pick Boring, USA, why are you making your writer job harder than it needs to be?

Is your protagonist comfortable with the setting you’ve plunked her into, or is she a fish out of water? As soon as you make that decision, you will be directed by the option you’ve chosen into selecting or rejecting other design possibilities.

Consider the following:

If your protagonist is an intrinsic part of his setting, knows it, is prepared to cope with it, stays calm and competent in dealing with its dangers or eccentricities, etc., then that means the locale is going to recede in prominence. Your hero will meet trouble from other characters who then serve to generate complications and story problems.

On the other hand, if your protagonist is a fish out of water, then her unfamiliarity with the setting can inject danger, misunderstandings, disaster, or–conversely–comedy into your story. An unknown setting helps you present sense-of-place details to readers as your protagonist discovers them. In doing this, you can avoid awkward information-dumps that usually stall story progress.

For example, the vintage film CROCODILE DUNDEE begins in the Australian outback, where civilization is basic and the setting is full of physical dangers. Dundee, however, is an intrinsic part of the setting. He’s comfortable with poisonous snakes and vicious crocodiles. He knows how to survive in the brush. His surroundings–although hazardous–create no problems for him. The girl, by contrast, is a fish out of water. She’s in physical danger constantly because she doesn’t know the pitfalls to look for or avoid. In the second act of the film, the setting shifts to New York City and flips the circumstances for these two players. Now the girl is comfortable with her big-city backdrop and wise to its ways, but Dundee has become the fish out of water. His initial bewilderment and quirky solutions inject comedy into the story. And, I might add, he adapts very quickly.

Let’s pick a scenario of elderly woman suffering from dementia that wanders away from home.

The setting of such a story immediately dictates character actions and therefore guides the plot events to come.

For example, if this story takes place in the summer in a harsh desert climate miles from the nearest town, then the desert-savvy protagonist will not be able to seek police or county sheriff assistance. The protagonist will be largely on his own. He’ll know to start a search at dawn before temperatures exceed one-hundred degrees, to seek Granny’s tracks in the sand and follow them through the brush, to carry plenty of water and a weapon in case he encounters rattlesnakes or rabid wildlife, and be conscious of the necessity to find Granny before the intense noonday heat gives her sunstroke or she becomes dangerously dehydrated. Unless you’re trying to build suspense, it’s unnecessary to lavish endless details of the search and throw snakes, wild pigs, and fire ants at the protagonist. Instead, summarize the search and let the story action center instead on conflict between the protagonist and a wild-eyed, distraught, and possibly injured Granny who won’t cooperate as he tries to get her home.

If Granny has wandered away in a crime-riddled metropolis, depending on the customary missing-persons procedure, the protagonist will notify authorities to issue a silver alert and then set out on a house-to-house search through the neighborhoods closest to where Granny lives. Maybe–if it’s a gated community–an email alert will be sent to everyone and Granny’s photo will be posted on light poles. Then it’s a matter of getting in the car to check along major arterial roads or bus routes, pausing at strip shopping centers to ask store owners if they’ve seen an elderly woman trudging along, and looking in alleys while always hoping he won’t find Granny lying unconscious from a mugging behind a Dumpster. Maybe–if Granny hasn’t dropped her cell phone–the hero can ask authorities to track her SIM card. Or, the protagonist will be entirely dependent on the police to find her and will instead go to work, checking search progress periodically via his cell phone. Instead of having the protagonist facing down would-be muggers or being car-jacked in a misguided effort to generate plot from a setting the character is knowledgeable about, why not focus the plot on his conflict with authorities who may require him to wait twenty-four hours before they’ll take action?

When it comes to how setting affects character design, another factor can come through the story person’s background. Characters are usually shaped by the places where they grew up. Was a sidekick kept isolated from others, home schooled, and spent his childhood in a hippie commune in a remote rural area without cellular phone service or satellite dishes or internet?

Even if that past has no connection to your plot, such factors as these will affect the sidekick’s personality, behavior, and reactions. He may be very self-reliant, independent, skilled, and resourceful. He may feel uneasy in social situations, avoid parties or crowds of people, and be a difficult co-worker. At the other extreme, he might actively seek city life and parties, binge-watch Netflix, own every electronic gadget on the market, and be a profligate spender to compensate for all the things he thinks he missed while growing up.

Can setting, in turn, be shaped by characters? Not, perhaps, as directly as how setting affects individuals, but reader perception of a locale can be colored by character perspective, personality, and attitude. Consider Sherlock Holmes and Dr. Watson on a train headed away from London to some remote corner of England. Watson gazes out the window at green meadows, grazing sheep, and tidy cottages with his usual optimistic, upbeat sentimentality. He comments how good it is to see such dear old homesteads. Holmes, huddled in his greatcoat and uninterested in the passing view, replies that more murders are committed in isolated farmhouses than in the most crowded, squalid sectors of the city.

(That’s one way to shut down a happy conversation.)

 

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Bring ‘Em On!

It’s one thing to spend time thinking about your cast of characters–especially your primary roles of protagonist and antagonist. You design them. You add nuance and dimension to their personalities. You give them flaws and virtues. You choose their eye color, whether they have any distinguishing birthmarks, and how tall they are. You give them limps and quirks. You decide one will possess superpowers. You make another a mutant outcast. You cook up backgrounds, nefarious pasts, abused childhoods, prison sentences, or stints serving as a mercenary in Africa. You choose who is redeemable and who will fall into the pit of destruction.

Yes, spending time on character design is tremendous fun. But once you’ve done all that, plus assigned each cast member a dominant impression, it’s another thing to insert that character into your story in a unique and memorable way.

Don’t be stymied. Instead, go a bit theatrical.

Ever attend a play that’s had a successful run for a long period of time? The star–or a popular second lead–enters with extra panache. The audience roars with delight. The play pauses until the audience recovers from its outburst and settles down again. It might be only for a few seconds, but the experienced actor waits–teetering on the finely edged balance of maintaining character while acknowledging the cheers and applause. The actor has learned how to make an entrance with flair, and the audience loves it.

So, also, should your prose character make a dramatic entrance. You want your lead character especially to attract reader attention and interest. But even secondary characters can stand out in a story by the way they are brought in.

Avoid sneaking your characters into the story with next to no tags, without a name, with nothing that will make them ignite reader imagination. What’s the point of such a mousy story person? If you’re trying to be realistic, then you should understand that in prose realism equates to boring. What you want instead of realistic is plausible or credible. Just remember that those qualities do not cancel flamboyant, vibrant, and colorful.

Now there are multiple ways of introducing characters:

Description works okay if it’s brief, focused on dominant impression, and vivid, but it requires breaking viewpoint if used for the protagonist.

Introduction through presentation of habitat works for certain genres such as mysteries, where the sleuth prowls around a suspect’s home or work space with a search warrant. It can supply readers with a different perspective or insight into the character.

Discussion of a character about to enter the story for the first time works occasionally in humor or if it’s dramatically important to create reader curiosity and anticipation regarding the character yet to appear. In humorous stories, often an unreliable character will say disparaging comments in an effort to force a negative opinion about the person being introduced. Then, when the new character does appear, readers can see that the information related in dialogue is false. This is very much a specialized introduction method and not one that can be used often.

Introduction through character action can be memorable, dramatically charged, vivid, and effective. It is where the character comes onto the page like a stage actor:  exaggerated, tags waving, strongly presented, doing some action that is characteristic of his or her personality yet also advances the story.

Such entry action is unique to the individual and creates a lasting first impression compatible with the dominant impression you want to establish in your readership’s minds.

For example:  let’s say we want to introduce a character named Randolph. We have designed him to be timid, unassertive, nervous with his boss, easily intimidated, kind, intelligent, and risk-adverse. We have decided that Randolph–while brilliant at his job–becomes hopelessly inarticulate and ineffectual when face-to-face with his manager.

Here we have a dimensional character possessing some contradictory qualities. We want to introduce him memorably. What should we focus on first? His smarts and efficiency? Or his nervous babbling in meetings?

The answer is that it depends on two factors:  Randolph’s story role and the dominant impression you want to convey.

If, for example, the dominant impression is brilliant but underappreciated, then you need to show Randolph at work in his corporate cubicle, finishing up a successful CAD design that will shine in tomorrow’s presentation and finally convince his boss that Randolph belongs on the team.

However, if the dominant impression is twitchy fool, then you would introduce Randolph in an inept, stammering conversation with his boss that has him dropping his folder of papers, scrambling on the floor to recover them, knocking over the waste can, and failing to describe his design in a convincing manner.

The only way character entry action fails to make a memorable impression is when a writer is too timid in utilizing the technique. Whatever qualities you assign a character, exaggerate them. Be bold. Be large. Don’t mute a character because you’re unsure of yourself. Err on the side of vividness.

 

 

 

 

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Tag That Character

Character design is one of the more intriguing and fun aspects of the writing process. After all, we can invent our story people to suit ourselves. We can make our hero tall and lithe, our villain capable of tossing deadly wizard fire, and our minions a small army of tiny, red-eyed, spider-folk capable of telepathic communication.

However, design can become a tar pit of pending decisions. Should I give her red hair or blue? Should she have tattoos? If I make her afraid of heights, does that mean my story has to be set in the Alps?

A simple, basic guide to organizing those decisions is to focus on the following basics:

Dominant Impression

Memorable Introduction

Reinforcement

In this post, I’ll focus on dominant impression. This is where you create the appearance, personality, background, and goal of a character then boil it all down to one or two words, such as ruthless killer, sweet innocent, drama queen, clown, diva, swindler, warrior prince, responsible, box-thinker, rule breaker, etc.

If you want to start with a dominant impression and then create the appearance and personality to support it, that’s perfectly fine. But dominant impression keeps the character clear and easy for readers to visualize. It also helps writers stay on track since, when we’re trying to create dimensional characters, we may muddle them unintentionally and fail to achieve the effect we want.

To show dominant impression to readers, we tag our characters by assigning them behaviors, actions, and dialogue that will demonstrate their personality.

For example, if you wish to demonstrate nervous Nellie as a character’s dominant impression, think about this individual’s traits, habits, tics, and behavior. Chronic nervous indicators can include nail biting, fidgeting, clumsiness, restless pacing, pencil gnawing, muttering, rapid-fire speech patterns, and high-pitched laughter.

Each time your character uses one of these indicators (which I call tags of personality), you’ve reminded readers of the dominant impression without author intrusion or telling.

It should be noted that other types of tags include a character’s name, appearance, clothing and possessions, habitat, pattern or style of dialogue, and mannerisms.

Each helps to remind readers of who this character is–distinct and separate from other characters in the cast–while also providing useful information.

While you don’t want to overuse the same tag to the point of exhausting reader patience, a variety of tags should be utilized often. My rule is at least one tag per character per page. Just using the character’s name will satisfy that rule, and if I can reinforce dominant impression at least once on the page then I feel I’m keeping that character vivid and easy for readers to remember.

My next post will address vivid, memorable character introduction.

 

 

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Story Genius: Agatha Christie and Billy Wilder

As many of you know, I’m a rabid old-movie buff. This week was exciting because I showed my students a 1957 courtroom thriller called WITNESS FOR THE PROSECUTION. Based on a play by Agatha Christie, the idea was subsequently translated to the screen by genius writer/director/producer Billy Wilder. Christie supplied the plot and the dynamite twists; Wilder fleshed out her characters. (I think I read somewhere that Christie was paid about $450,000 for the film rights. Not bad in 1950s-era money! Even today’s money would do.)

Over the years, whenever I have coached students wanting to write a courtroom drama, nine times out of ten they make the same mistake:  they establish the defendant as their protagonist. In theory, this should work. After all, the protagonist is supposed to have the most at stake and be at the heart of the story.

Well, the defendant has the most at stake, but otherwise is stuck passively in a jail cell, unable to drive the story action. Therefore, the defendant can not be an effective protagonist.

In WITNESS FOR THE PROSECUTION, the protagonist is Sir Wilfrid, an experienced and wily defense barrister considered to be the best in the Old Bailey, but he is recovering from a serious heart attack and his health remains uncertain. His doctors have forbidden him to conduct any more defense trials, yet he cannot resist taking on the case of Leonard Vole who has been accused of murder on circumstantial evidence.

Wilder, directing the film, is smart enough to take his time. We don’t meet the accused, Vole, right away. Instead, Sir Wilfrid is introduced first and shown pitted against his nurse who is determined to make him follow doctor’s orders to take it easy, get plenty of rest, and avoid cigars and brandy. Their conflict starts in the first movie frame and continues to arc over the entire duration of the movie. And that arc about whether Sir Wilfrid will achieve his goal of resuming his trial career is the spine of the story. The primary subplot centers on the trial itself and attempts to gather sufficient evidence to exonerate Sir Wilfrid’s client. And although the trial is gripping–not to mention twisty, thanks to the devious imagination of Dame Agatha–it is the characters that make this film stand out.

Therefore, it is these characters that I use as classroom examples of design, introduction, and revelation of true nature. They have vivid and distinctive entry actions, usually in plot conflict or in dramatic contradiction to audience expectation. They wave numerous distinctive tags–e.g. the nurse Miss Plimsoll in her uniform, carrying her small medical bag, wielding her syringe for Sir Wilfrid’s calcium injections; and Sir Wilfrid’s monocle, his wig, his thermos of coco, his pills, and his cigars. Each of them with possibly the exception of the murder victim is designed with complexity. True nature is revealed and concealed in various ways. At first we think of Sir Wilfrid as a sick old man long past his prime, even a bit of a mischievous buffoon who is rude and unnecessarily gruff, but then we learn how intelligent, how clever, how determined to save his client, how wily, and how caring he is. The characters’ clashing goals and motivations bring all of them to life.

Although several characters are introduced through characteristic entry action, some are brought in differently. One such alternative method is through discussion, whereby two characters are talking about a third character about to appear in the story for the first time. The introduction of the defendant’s wife is done through character discussion. Sir Wilfrid, before meeting her, makes an assumption about her that proves to be entirely erroneous the moment she first appears. His mistake emphasizes our dominant impression of her vividly and unforgettably.

The mystery clues are planted through dialogue and character behavior. In watching the film for the first time, you sense something is off and yet you find yourself doubting your judgment. Is it the actor’s performance? Is the character lying? What’s wrong? As Sir Wilfrid says in frustration, “It’s too symmetrical. Something is wrong, but I can’t put my finger on it!”

I love how the plot is put together. There is comedy and broad exaggeration. There is audience manipulation. There is the buildup of anticipation and the creation of suspense. The two ticking clocks–Sir Wilfrid’s worsening health and the trial’s verdict–keep your attention hooked to the finale. Even the flashback–always a risk to pacing–works beautifully in planting more clues and pointing to motivations.

I don’t know how many times I’ve watched this film. I don’t care, because every time I am struck anew with how well-written it is, how well-plotted and paced it is, how well-acted it is, and how well-directed it is without any reliance on fancy-schmancy special effects. The sets are limited and very tight–reflecting its origins as a play. I’ve read a modern-day review that pokes a hole in the storyline, criticizing it for allowing Vole to exclaim and interrupt during the trial, but I don’t know enough about British courtroom procedures in the 1950s to understand if this is a valid criticism or not. All I perceive as a writer is that Vole’s comments serve a specific plot purpose, and from that restricted perspective they work.

Beyond my enjoyment of the movie’s skillfully employed techniques, I love the reactions of my students. At first they’re delighted to watch a movie in class instead of sitting through a dull lecture. But then they realize it’s an old movie. Even worse, it’s in black and white. They’ve never heard of any of the actors–Charles Laughton, Marlene Dietrich, Tyrone Power, Elsa Lanchester–and the cars are weird, the clothes are weird, the setting is a London from an era they don’t recognize so it’s also weird. I watch them stiffen in their seats, rolling their eyes and sighing a little. The movie starts with the comedic bit they find cheesy. I can feel them wishing they could ditch class and check their text messages. I know they’re wondering how long this torture will take.

(This time, one brash young man actually asked me if we were going to watch the whole movie. “Yes,” I replied firmly. “You have to stay with it to the end.”)

And then, as always, there comes that moment when I sense a change in the room. The silent intensity in the class tells me they’re absorbed. I know the movie has grabbed my young students by their throats. They are captured by the story question. They want to know what will happen and how it will turn out. And that capture has nothing to do with technicolor, a soaring soundtrack, special effects, wild stunts, exploding buildings, or CGI. It has everything to do with plot and characters–with story.

And that is what writing should be about.

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Fire and Passion

You come across a book by two authors you’ve never read before. You read the first one, and it’s like finding treasure. The characters spring to life on every page. The action is exciting. The suspense is hair-raising. You can’t bear the anticipation of reaching the story climax and yet you can’t stop turning pages. And when you reach the ending, you’re both exhilarated and sad that it’s over. You click online to see if this book is part of a series because you want more.

Then you read the second book you purchased. Your reaction is meh. It’s not bad, but it’s not good either. You find yourself trying to like the characters, but they’re merely okay. You can’t love them. You’re struggling to care about whether they’ll succeed. The story moves competently through its paces, and when you finish you’re mostly relieved that it’s over. Definitely you won’t seek any more of this author’s work.

Besides allowing for a reader’s personal taste, what’s the difference? Two authors with equal numbers of publications. Two authors with equal amounts of professional experience. Why is one writing copy that’s alive and one writing copy that’s flat?

Are their ideas that unequal?

Probably not. Very likely the difference lies not in the story premise but in their approach to their material. Writer One put her heart into her book. She wrote it because she had a passion for the story and her characters. She lived and breathed the emotions. Writer Two wrote because she had a contractual deadline to meet. She outlined a story in a competent way. She designed characters because they either fit a publisher’s guidelines or because she’s found certain characteristics sell better than others. She put her her characters into challenging situations, and then chose appropriate words to convey their emotional reactions.

One writer wrote with her heart. The other writer wrote with her mind.

Now in certain genres, such as hard science fiction or puzzle mysteries, the mind is what’s most needed. These books are focused on the story problem to be solved. They are not relying on intense character internalization and growth.

But for most genres, the heart is vital. Emotion in characters brings them alive. The writer must care about the character and the issue first. If the writer cares, then the character involved will care. If the character cares, then the reader will care. Investing emotion into a situation means stronger motivation, stronger attempts, stronger conflict, stronger confrontations, stronger reactions, and stronger determination to prevail from the story people.

Sure, writers have to think about their plots and work through the development of outlines, but once that foundation is laid, writers must then write the story from inside the protagonist’s viewpoint. That is what’s made to appear to drive the story forward.

But if a writer attempts to write fiction from the outside, the character will always seem flat and the authorial hand will sometimes be too evident in moving a puppet character here and there.

 

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Finding Your Story

Writing fiction involves a variety of elements:  knowledge of the craft, story sense, intuition, preparation, flexibility, focus, and trust. Some writers can only manage to juggle a few of them. For example, a writer may cling to writing technique so rigidly that he or she is unwilling to receive constructive criticism, reluctant to revise a single word, and resistant to deviating from the initial story outline. Other writers may rely so completely on inspiration or the muse that they can’t stay focused from start to finish, and the very suggestion of planning or outlining makes them break out in a panicky rash.

Those are the extremes on opposite ends of the spectrum, of course, but they illustrate accurately the issues that some writers suffer in trying to get stories on the page.

Let’s look at these elements more closely:

Knowledge of the craft involves knowing how to write sentences well, how to convey meaning clearly and coherently, how to spell and punctuate, how to open a story, how to build conflict, how to design characters, how to deal with viewpoint, description, rising action, pacing, and how to write an emotionally cathartic climax that resolves the story in a way satisfying to readers. Craft comes easily and instinctively to some. For others, it can be an arduous, challenging ordeal of practice and study. Either way, you must know your craft if you are to become an effective writer. Not only in terms of your readers, but also in view of how the process of putting a story together needs to be something you’re so well trained in that you no longer have to consciously think your way through scene construction, for example, but can instead put your full attention on the content of that scene and what your players need to say and do in it.

In short, knowledge of the craft frees your mind to concentrate on the actual story.

Story Sense stems from your talent and how exposed you’ve been to stories. Have you read copiously for a long time? Doing so builds and enhances your story sense. Are you a film buff, one that watches movies not to examine stage direction or camera angles but the story and emotions? Then you’re adding to your story sense.

Avid readers possess excellent story sense, and that’s why they become irate if a plot suddenly veers off course or a character reacts in a way inconsistent with her design. Think of the little boy in THE PRINCESS BRIDE, protesting when he thought his grandfather was messing up the story. That’s story sense at work.

As a writer, listen to it and let it guide you. There are times when writers hit what seems to be a dead end or they face putting together a huge and complicated story event that intimidates them. But even if they lack sufficient craft to know how to handle what lies ahead, if they will heed their inner instincts they usually come out fine.

It can be challenging to obey story sense. So often we’ll think of something for our protagonist to say or do and then we talk ourselves out of it. Later, an editor or writing coach will ask, “Why didn’t Irmentrude open the door?” and you shout, I thought of that! I was going to do that! And then … I sort of talked myself out of it.

Why?

You lacked confidence in your own story instincts.

Intuition is closely allied with story sense. Maybe it’s another term for the same quality. But it’s an emotional feeling about where you should take your story next, or about what you should write about, or about which character should be your protagonist. Intuition is your gut telling you to have your hero leap off that building, even if you aren’t sure how to ensure his survival. Intuition pushes you to take creative risks, to dare let your characters say and do things that you wouldn’t in real life. Intuition is your gateway into creating larger-than-life story people and situations.

Preparation involves thought, research, planning, plotting, testing, and outlining. Good prep saves writers time. Yes, it delays actually typing words when you’re dying to get started. But it rescues you from dead ends, mental roadblocks, plot holes, and other dangers that can force your plot off course. What’s so horrible about writing a plot outline anyway? It makes you face the soft spots in your idea. If you face them, then you can fix them. Better by far to do that than write fifteen pages that later have to be thrown away.

Some writers, especially when they’re inexperienced or still learning their craft, shy away from outlining because they don’t have many ideas and they’re afraid to over-examine what they have. In fact, they may know instinctively that their idea is weak and won’t hold up to examination.

But if your story idea is so fragile that it will crumble in an outline, it’s not worth writing. Good ideas can’t be destroyed. You can examine them, thump them, test them, play the what-if game with them, invert them, change the characters around then back again, and they will hold together. What a relief that is!

You prepare by making sure you have a central protagonist, a central antagonist in direct opposition, and a clear goal. With that triad, you can then logically and systematically create a series of events that will occur as these two opposing characters maneuver against each other to achieve what they want.

If you skip this preparation or ignore the triad, then you will be doing a lot of writing and tossing, again and again. Perhaps that’s your method and you persist until you finally find some sort of plot you can follow. But often, writers who are unprepared hit too many roadblocks and obstacles and end up confused, frustrated, and willing to abandon what might have become a very good story.

Flexibility means being willing to allow a story leeway. It means that despite the planning and outlining and careful thought, there is still elasticity in the story’s framework for a few unplanned details and incidents that will enhance and improve the plot. It also involves being willing to listen to an editor or agent when they make good suggestions for the story’s improvement. It means keeping yourself humble enough to continue learning no matter where you are in your writing career.

Focus is achieved through preparation, through knowing you have a solid plot that will go from start to finish without dumping you somewhere in the middle, and then sticking with it. Not rigidly, but following your outline without taking wild tangents or impulsively changing your protagonist’s motivation for no better reason than a dream you had the night before.

Focus is about sticking with a draft until the story is completed. It’s about pushing aside distractions and doubts and worries and fatigue, and continuing until you type “The End.”

Trust was perhaps the most valuable lesson I learned in my training–other than the actual craft itself. Because once you know how to construct a story and how to put the triad in place and how to line up goals, conflict, motivations, and reactions, you have to trust the process. Even with an outline, I find myself in the fog partway through a novel. I’m human. I’m a writer with a big imagination. I can conjure up fears and self-doubt as well as anyone. I can grow weary of my characters. I can be so tired I can’t hear my story sense sometimes. And yet, I have to trust that what I’ve set in motion will keep going. I know that if I line up certain pieces of any story properly, it will move successfully to the finish. And I have learned to trust that, whether I can see light at the end of the tunnel or not.

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Wobbly Characters

A few weeks ago, I launched the first of an intended series of posts about breaking the reader’s suspension of disbelief. Then a deadline happened.

With apologies for the one or two of you who might possibly have been waiting on the edge of your seats for the next installment, I am now, at last, continuing.

Although one of the most prevalent reasons readers are bumped from the story are writer errors, inconsistent characters can wreak havoc with suspension of disbelief, too.

Readers come to your story, willing to play, anxious to accept your plotline, eager to enter your story world, and ready to meet your characters.

In fact, they want desperately to like your protagonist. This character is going to become their new bestie — even if for a short duration — and it’s up to you the writer to supply them with a character that’s appealing, likable, pro-active, clever, resourceful, admirable, and capable of heroism.

That seems straightforward enough, doesn’t it?

But I think writers hit trouble with characters for two primary reasons:

1) they try to create complexity the wrong way

2) they aren’t paying attention to their own story people

Let’s deal with #2 first.

How, you may be wondering, can a writer lose track of his character? Isn’t the character his creation? His baby?

But a sloppily designed character–one that’s thinly constructed with next-to-no background, few if any physical attributes, no tags other than a name chosen at random, and entirely lacking in motivation for whatever its writer intends for it to do–is quite easy to forget.

What happens when you can’t choose the right name for your character? You realize the importance of connotation in names, but you just can’t find it. Nothing seems right. Nothing really fits. So, with the pressure of a looming deadline upon you–or possibly just impatience to get started–you slap a temporary moniker on the character and proceed.

BOO! Wrong idea.

Sticking a temporary name on your elf is like trying to use one of those modern, stretchy-fabric Band-Aids that are supposed to be ouchless, but instead just fall off.

You call the elf Bob, promising yourself that you’ll find the right name later. But because Bob doesn’t work as the character’s name, you will probably forget it in the heat of writing your battle scene between the elves and the swamp lizards. So somewhere amidst the flying arrows and slashing swords, Bob becomes George. Or Jerry. Or Bill. Or XX.

Yeah, you know. You intend to fix it. But once the battle scene is over, you may be struggling with its problems that distract you away from your nameless elf, who isn’t really working as a character anyway.

If you can’t find the right name, you haven’t met your character properly. You don’t know him. And until you do, you can’t possibly write his dialogue or story actions with any degree of plausibility.

Not knowing your character means you will be hesitant when it comes to what he says and does. This tentative effect weakens the character. It’s easy to forget how he reacted in Scene 1 so that in Scene 7–when Nameless Elf needs to respond in a similar manner to whatever’s happening–you can’t remember what he did before, or you can’t remember his position, stance, or opinion–so you write his reaction differently.

Result? An inconsistent character that no reader will believe in.

Take your character and determine exactly what he looks like. Write a description that’s specific, not vague. Overflowing the sleek Porsche’s back seat, a drooling St. Bernard gusted hot breath on the nape of Joan’s neck is much more vivid than The big brown dog sat panting in the car behind Joan.

When you know what your character looks like–how tall is your elf? Are his pointed ears delicate and small, or huge like Dobby’s in the Harry Potter books? Are his eyes large and protruding? Does he have warts? Is his skin green or as pale as milk?–then you can think about what makes him tick.

If he lived with you, for example, in the here and now, who would he favor in the next presidential election? What’s his favorite food–snail eggs or chocolate chip cookies?

What’s his personality? Is he meek and mild-tempered? Is he rash and impetuous? Does he blurt out comments before he thinks? Is he incapable of lying? Or is he incapable of honesty? What are his best traits? What are his flaws?

Why is he in your story? Maybe you only intend him to appear in two scenes, complaining about your housecat’s forays into his garden, but however minor his role he should be vividly portrayed and matter to the story.

What is his goal? Why does he want that goal? If he fails to achieve his desire, what effect will that failure have on him?

By the time you answer all these questions, you will know that his name is Delfwin, for example. He has come alive to you. You now know him well.

And whether he’s important or minor to the story, your elf will be consistent and plausible each time he appears on the page.

As for reason #1 why story people fail to work, this occurs through a writer’s efforts to deepen character.

Perhaps a writing coach has told you that your character is too one-dimensional and needs to have more depth and complexity.

So you think, aha! I’ll come up with a more elaborate backstory for my shy, orphaned girl that’s backward for her age.

Accordingly, you weave a larger and more convoluted past for the character, making her an orphan raised by wolves from the age of one until she was five, at which time a forest ranger found her and brought her home for his wife to housebreak. Since learning to speak and eat cooked foods, Sheila Wolfbane has grown up wary of people, inclined to snap and lose her temper. But because her biological parents were concert musicians who died tragically in a plane crash in the Canadian wilderness, Sheila has considerable talent and plays the piano, violin, clarinet, and harmonica adeptly. She plans to attend Harvard and study environmental law.

Wow! Isn’t she now an amazing character? In draft one, Sheila was just an ordinary backwoods girl, but now … look at her!

I’d rather not, thanks.

Sheila isn’t any more complex in version two than she was in version one. The writer has invented a plethora of extra details about her, but that’s just more sequins glued to her shirt.

She won’t become complex until she has inner conflict. Let’s say that she acts meek and demure, avoiding eye contact and pretending to be shy, when in fact she hates Ranger Rick and Mrs. Rick for taking her away from her true family, her pack, and she’s planning to murder the Ricks so she can run back to the woods where she belongs.

Now when she snarls and snaps, she immediately shuts down her temper and apologizes, but inside she isn’t sorry. She wishes she could bite them and tear out their soft throats.

She’s psychotic, but she’s also more complex than before.

Too far out for your taste? Then perhaps Sheila survived the plane crash in the woods and lived on her own for several weeks until she was found. Trauma has rendered her mute. As she grows to young womanhood, she yearns to speak, wonders what the world is like beyond the forest, but is afraid to leave her home with the Ricks despite the fact that Ranger Rick is getting old and must retire soon. Sheila is terrified of change, yet curious of what she might see and learn. The young, handsome ranger taking Rick’s position is attracted to her. Sheila could live with him, and remain in the woods that are her refuge, yet a part of her wonders if she really loves this man or is just using him as a way to avoid facing her fears.

If a writer doesn’t understand how complexity is achieved, the piling on of more and more detail will at some point become implausible, even silly, and readers can no longer comfortably remain with the story.

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