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Rules of Magic: IV

Willful Writer is back at his keyboard. Although frustrated by his writing teacher’s lack of appreciation for his efforts, he’s determined to succeed by writing the best fantasy story e-v-e-r.

He creates entirely new characters–a heroine, Fran Fantastica, and her magical pink cat, Angora. Fran Fantastica is a popular fan-dancer summoned to the palace to perform for the king. She is given a tour of the throne room, dining hall, and treasury. Each time Fran admires something she sees, Angora’s pink fur lights up with a puff of smoke.

“What’s that for?” Fran’s guide asks.

Fran shrugs. “Nothing. Angora enjoys doing that.”

Puff! goes Angora, sending pink smoke wafting through the air. Poof!

After dinner, Fran dances for the king and his magician adviser Warlo Wizard. Both men enjoy her act immensely. The king applauds enthusiastically. Warlo sets sparks sparkling from his magician’s robe and wand.

“Wow!” he says to the king. “When she dropped her fan, I sure wish her pink cat hadn’t puffed all that pink smoke.”

“Amazing timing,” the king agrees. “What a shame.”

“Most decidedly a shame,” Warlo says.

And although Warlo’s fallen deeply in love with Fran, despite being allergic to cats–pink ones being particularly conducive to sneezes–he finds that the king has moved more quickly by proposing to Fran and offering to make her his queen.

Poof! from Angora in delight. Puff! Puff!

“Oh!” says Fran in astonishment. “I do. I will. I’d love to.”

“Blast!” mutters Warlo and sets his beard on fire before stalking from the throne room in a very bad temper.

“So there,” Willful Writer announces while typing THE END. “I have written something that incorporates plenty of magic from start to finish, with a heart-filled love story as a bonus. If Ms. Sagacious doesn’t like this one, I’ll quit writing.”

“Willful, you should quit writing,” Ms. Sagacious says.

“But why?” Willful asks, forgetting his vow. “I included a lot of magic. Angora–ha, ha–is charming.”

Ms. Sagacious doesn’t laugh. “You included the cat’s magic to what purpose? What are its consequences?”

“Well, Fran’s going to become a beautiful queen. And Warlo will shave off his beard and pine from unrequited love.” Willful thumps his chest proudly. “But all that will happen in the sequel.”

“What about the magic?”

“I didn’t forget that magic should have a price. I’ll include that in the sequel, too.”

“No sequel!” Ms. Sagacious shouts, growing red in the face. “What are the consequences of it now?”

Willful, bewildered, ponders the question a moment before he looks up. “She drops a larger fan?”

I have a feeling that Ms. Sagacious is about to demonstrate the consequences of a bad answer to Willful right now. Let’s leave him to his doom.

Under this fourth rule, magic–if present–must affect the plot. It shouldn’t be only part of the backdrop. It shouldn’t be random, like Angora’s puffs of pink smoke. Its use needs to bring results–whether that’s what is intended or it’s disastrously unexpected.

In Disney’s animated film, Sleeping Beauty, Beauty’s fairy guardians are preparing for her birthday party. They disagree on what color her dress should be, and in the course of their squabble, they forget they aren’t supposed to use magic. They fall into a duel of blue versus pink. Puffs of colored magical smoke rise from the cottage chimney and betray Beauty’s location to the evil fairy Maleficent. Thus, their use of magic has consequences–dangerous ones–to the story.

When writing about magic, the consequences or results may link to the price the user will pay or they may not. But they must connect to the plot by affecting what happens next.

Without that direct connection, magic is simply a prop that will fail to achieve its full dramatic potential and lose what makes it special.

 

 

 

 

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Magic: Part III

The third rule of magic that I’m addressing in this small series of posts requires that it be limited.

Now, the word limited, plus all its synonyms and all their meanings, nearly always raises a writer’s hackles.

Who wants to restrict us? Who dares to constrict us? Who presumes to hold us back, keep us in, lock doors, set boundaries, inhibit our freedom, and otherwise stand in the way of our imagination and creativity? Our wildest instinct is to fight this, and yet we must learn the writing principle behind this rule of limitation and how/why it works for us if only we’ll let it.

Willful Writer has decided that Ms. Sagacious is less than competent to teach writing. Disappointed by her unfavorable reactions to his two previous stories, he’s convinced himself that she doesn’t understand fantasy or high concept. Therefore, Willful has decided to write a saga so big, so fabulous, so amazing that it will knock her nylon socks off.

This time, Willful promises himself, he’s going to reach for the stars and beyond to infinity. His newest protagonist, Wizard Warlord, can draw on the very energies of the cosmos. Wizard Warlord is a giant among other sorcerers. He can summon plasma bolts from the sun and fry enemies on the spot. No other character can withstand him. And not only is he all-powerful, but he is also possessed of a tender and forgiving heart. He is noble, self-sacrificing, and kind. Although he is certain to fry the puny villain Malicious Malton in a wizard-fire showdown, he intends to let Malicious Malton’s minions go free. This will prove how heroic and worthy he is.

Are you yawning yet?

You should be.

Willful’s story is going to last two pages, and most of the words he types will be description of the alley where the wizard battle will take place. Thinking he’s building anticipation by spinning things out, he lavishes minute attention on painting word pictures of the pavement, the buildings, the purple sky overhead, and the twittering of the birds in the trees at the end of the street. But at last, after much stalling and purple prose, he types the one-paragraph confrontation, showing Wizard Warlord strapping on his greaves and standing at the agreed dueling spot at the prearranged time. Wizard Warlord looks magnificent. He is charged with so much magical power that he glows in a nimbus of wizard fire. He is ready, ready, ready for the battle that can have only one outcome–his complete and total victory. Only, Malicious Malton doesn’t show. He isn’t there. Has he fled? Did he just stay home? After all, why bother to turn up? Oh, just imagine the joy that fills Wizard Warlord’s heart, for once again he has prevailed and won.

“Phooey!” says Ms. Sagacious, and slashes a line of red ink across Willful’s manuscript. “Too short! Too certain! No suspense! No hook! Nothing to hold reader interest.”

“But I’ve written flash fiction,” Willful protests. “It’s, like, over in a flash.”

“You have no story,” Ms. Sagacious insists.

Willful trudges out. Phooey, he thinks. She doesn’t understand my genius. My concept was so huge she missed it entirely.

Poor, bone-headed Willful. Once again, he has broken a rule of using magic in his fiction. He has refused to limit the magic his character draws on, and in doing so, he has created a sure-thing.

This is not only a suspense killer, but it leaves a plot nowhere to go. Magic without limitations, magic that can do anything and solve everything, leaves a story’s outcome absolutely dead certain. The story question is answered right away, leaving writers with nothing else to convey.

When we write fiction, the reason an antagonist is stronger than the hero or has the advantage over the hero is so that we can make the outcome uncertain. That, in turn, forces us to generate a longer story as our beleaguered hero tries one tactic after another with little to no success. Conflict, resistance, adversity, bad luck, betrayal, and trickery all play a role in blocking a hero’s easy path to success. That, in turn, pushes a protagonist into abandoning the easy path and stepping out of the box, taking bigger risks, leaving comfort zones behind, and embracing change in order to survive and win.

Magic that’s too powerful or too easy or carries no limitations at all is magic that unbalances a story and answers the question too soon. That destroys any suspense and does not entice readers to keep turning pages to see how it turns out.

That is why, in many stories, we see a confident character dealing with a spell that suddenly goes wrong, or meeting a terrifying, more-powerful mage that scorches her. It’s okay to jerk the magical rug out from beneath your fantasy characters, and in fact readers are hoping something terrible and unexpected will happen. Because when things go wrong for your protagonist, or when the unexpected flips her upside-down, the story has to move forward, and readers will be eager to find out what happens next.

On the other hand, if the antagonist is too powerful, possessing magic, spells, warding protections, and demonic assistance to the point that the hero has no chance whatsoever of prevailing, then why show up? Why not forfeit the contest, like Malicious Malton did, and just surrender? It’s not very heroic, granted, but it’s safer.

A story with a fateful situation, with an antagonistic force that’s unbeatable, is pointless. The hero is doomed before he starts. Cheering him on is futile. And readers don’t want to vicariously pretend to be a doomed character.

What readers want instead is a hero that only seems to be doomed. They want an antagonist that only seems to be unbeatable. Then they can experience the hero’s attempts, struggles, and hard-won victories with great enjoyment. A chance–no matter how small or risky–makes all the difference. And limiting the magic helps provide that chance.

 

 

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Magic: Part II

Willful Writer is back at his keyboard, typing busily on his latest story. This one is about a young, brainy lad raised as a peasant, but really of noble blood. He has just been apprenticed to Yon Wizard, a fearsome enigmatic figure in a long, tattered robe and even longer beard that he tosses casually over one shoulder to keep from dipping it into his cauldron. After some haggling, the terms of apprenticeship are agreed and the lad is left with his new master. Yon begins his lessons promptly, and the lad proves adept at conjuring, summoning, and magical sweeping. Yon’s hut floor has never before been so clean.

One day, while Yon is away on mysterious wizard business, the lad finds a quaking, frightened townsman on the doorstep. The townsman says a giant is attacking the town walls, and Yon must come immediately to drive the giant away before the town is destroyed. When the lad explains that Yon is away on mysterious wizard business, the townsman becomes angry and says that Yon has a contract and must offer wizardly protection or he’ll lose his lease.

The lad, being a helpful type and fond of his master, agrees to fight the giant. Standing atop the ramparts, the lad lifts his arms and summons a mighty storm cloud with lightning that sizzles blue fire-bolts all around the giant, catching his tunic on fire. The lad conjures a fierce wind that blows the giant off his feet and tumbles him back from the gates. The lad closes his eyes and draws more deeply on magic than he ever has before. Then he creates an enormous broom with a giant redwood log for a handle and roof thatching for the straws. And with a mighty heave of effort, he sweeps the giant away.

“Hurrah!” cry the townsfolk. “Huzzah! Hoo-yah! We’re saved.”

They surround the lad, slapping his shoulders and asking him what he wants as his reward.

The lad smiles happily, glad to have been of service. “I’d like a beer please,” he says.

“Now there is some good writing,” Willful declares. Typing THE END, he takes his latest manuscript to his writing coach, Ms. Sagacious. She reads it, muttering to herself as she turns every page.

“Awful!” she shouts. “It’s too easy. I hate it.”

Willful, still enamored of his story, dares protest. “Would you like it better if I included Orville the talking cat?”

“No!” Ms. Sagacious tosses his story into the wastebasket. “You’re missing the point. The magic is free, and that’s wrong. You’ve cheated again. Now go away.”

Poor Willful. He’s brought trouble into his story and eliminated the protagonist’s mentor at the crisis point because wizards always seem to vanish just when they’re most wanted. He’s given his protagonist powerful magic and stuck with the magical rules he created by making sure the lad uses a broom to defeat the giant. Why, why, why is Ms. Sagacious so upset with him this time? What’s wrong with free magic anyway?

Do you know, dearest blog reader? Can you guess?

Willful has not put any price on this story’s magic. It’s easy to learn and do, so easy in fact that it’s effortless. The lad does not struggle to master it, does not encounter any difficulties in using it, and suffers nothing in its application. To Willful’s way of thinking, why shouldn’t his protagonist get a break? This nice, heroic lad surely deserves an “easy button,” right?

Wrong!

When a story problem is solved too simply, suspense as to the outcome drops. If the lad never struggles or doubts, there’s nothing for readers to worry about. The story goes flat because a successful ending is too certain.

And magical powers–be they small or great–offer easy ways to success. Magical powers are natural suspense killers … unless a writer tinkers with them.

We do this by putting a steep price on the magic. If a story is to carry any dramatic oomph, then magic comes at a cost. That subsequently serves to counter-balance the effect and keep suspense high.

In The Anubis Gates by Tim Powers, the evil magician is dying by slow degrees every time he uses his powers. He suffers nosebleeds after he works spells and grows weaker page by page. His plan is to create a new body for himself and transfer into it before he dies, and he is working against that deadline.

In Robert Jordan’s fantasy world, the male wizards eventually go insane from using magic.

Harry Potter pays the price of having to put himself into danger and face Voldemort, a villain so feared that no one else in the stories will dare speak his name aloud.

What price does Tolkien extract from his hero for wearing The Ring? Poor little hobbit.

In the Disney animated film, The Little Mermaid, Ariel wants to be human so desperately she gives away her lovely voice in exchange for Ursula’s spell.

Horrible or mild, drastic or simple, magic must come at a cost if it’s to be dramatic, effective, and suspenseful. Avoid becoming so caught by your own enchantment that you break this second, very important rule of writing about the fantastical.

 

 

 

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Building Urban Fantasy–Part II

 

Supernatural Population

A necessary element for urban fantasy is its supernatural population. Certainly the villain is going to be supernatural, but there can be other enemies or allies to the protagonist from the magical or immortal creatures as well. And diversity of supernatural entities adds extra layers to your story.

M.H. Borosin’s novel, THE GIRL WITH GHOST EYES, features a San Francisco Chinatown that’s riddled with demons, ghosts, grotesque creatures, witches, sorcerers, and shapeshifting tigers.

Daniel Jose Older’s book, HALF-RESURRECTION BLUES, is set in New York City’s Puerto Rico district with ghosts and resurrected dead people walking the streets at night.

In JACK THE GIANT KILLER by Charles de Lint, modern-day Canada is populated by leprechauns and boggarts, to name just a few.

Beyond sprinkling supernatural characters into the story world, and beyond the goals of individual characters in primary and secondary roles, how will various supernatural types interact with each other? With humans? What are their societies? What are their customs? What are their special powers? How do they live? What do they wear? Where does their money come from? How are they governed?

Which leads us into the next point of consideration:

 

Politics

So how, exactly, are your supernatural beings organized? Do your were-leopards get along fine with with the vampires? Or are they at war? Or do they maintain territories and an uneasy peace?

Who rules the vampire hive? How many vampire hives, for that matter, are in the city of your choice? Or in the country? Do all vampires get along with each other? That seems unlikely, given that predators generally have trouble in that department. So who controls them? What are the consequences if a vampire breaks the rules?

Is there a fairy queen presiding over a court? What are her laws? Who are her enemies? Her allies? How does she govern the fae? How does she enforce her will over them?

Do all the wizards belong to a union? I can’t see Gandalf joining, but then he’s not a character in an urban story. But with the modern-day settings of urban fantasy, how can wizards fit in and operate within present-day America?

Butcher’s Harry Dresden character advertises in the phone book. He tries to obey human laws as much as practical. He also lives under the strictures of the White Council. And his ethics of confidentiality toward his clients can clash with the demands of the human police department.

Kim Harrison’s Cleveland is divided between the part of the city where humans live and work and the part of the city where the supernaturals are supposed to stay.

If you want to write about vampires, is vampirism legalized? Do vampires have rights of citizenship? Are they allowed to vote? And since they naturally tend to prey on humans, what laws govern that?

Maybe in your world, all supernatural creatures live in US cities illegally, in violation of immigration laws, and have no citizen rights at all. Does Immigration hunt and deport them?

Rules of Magic

Rule #1:  magic comes at a price. It should never be free because then magic makes getting out of difficult plot problems too easy. Story tension dissipates, and your plot will collapse.

Harry Potter can practice magic at Hogwarts, but he is forbidden to use his powers when he’s not at school.

In Robert Jordan’s WHEEL OF TIME series, the male wizards eventually go insane. How’s that for a future?

Rule #2:  magic must be limited. This is for the same reasons as stated in Rule #1. Unlimited use of magic destroys story tension because there can be no uncertainty as to the story’s outcome.

A sure thing kills fiction.

Rule #3:  obey the rules you establish. It’s fun to set up a system of magic at first, but then in the story’s climax when your protagonist is cornered and desperate you may feel tempted to cheat a little and let the protagonist use magic in violation of the rules just this once.

BOO! HISS! CHEAT, CHEAT, CHEAT!

Never fudge your rules to save your plot. That is the completely wrong thing to do.

Instead, you have a couple of options:

*You can rewrite your rules from the story’s beginning and give your hero an escape hatch.

Or

*You can force your protagonist to pay the price that magic requires.

The second choice is terrible and difficult. It may upset you. Certainly it will be tough on your character. But it will leave you with a stronger, more complex story. Isn’t that a good thing?

Rule #4:  magic and its use should have consequences and repercussions. Maybe this should be discussed under Rule #1, but the point here is that magic shouldn’t be thrown casually into a story without consideration of how it will affect the plot’s unfolding, the characters involved, and even everyday life.

I’m thinking of the old television show BEWITCHED, where the beautiful witch Samantha promised her human husband that she would not use magic in their home. So these sit-com plots would revolve around some domestic crisis, where she would wrestle with trying to use a human solution for a while and then she might wriggle her nose and use magic to solve it instead. Samantha always meant well and tried to honor her promise, but audiences were aware of her inner struggle and determination to go against her natural proclivities. However, it’s like leaving a dish of raw hamburger out on your kitchen counter and expecting the cat to ignore it when no one’s at home.

In the classic film comedy, I MARRIED A WITCH (starring Frederic March and Veronica Lake), the witch Jennifer is much less ethical. But her evil plan backfires and she becomes the victim of her own potion.

In the next post, I’ll continue with plotting.

 

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